Variable abilityActivationTypesConst
abilityActivationTypes: {
aoo: "Attack of Opportunity";
attack: "Attack";
free: "Free";
full: "Full-round";
hour: "Hour";
immediate: "Immediate";
minute: "Minute";
move: "Move";
nonaction: "Nonaction";
passive: "Passive";
round: "Round";
special: "Special";
standard: "Standard";
swift: "Swift";
} = ...
Type Declaration
Readonlyaoo: "Attack of Opportunity"
Readonlyattack: "Attack"
Readonlyfree: "Free"
Readonlyfull: "Full-round"
Readonlyhour: "Hour"
Readonlyminute: "Minute"
Readonlymove: "Move"
Readonlynonaction: "Nonaction"
Readonlypassive: "Passive"
Readonlyround: "Round"
Readonlyspecial: "Special"
Readonlystandard: "Standard"
Readonlyswift: "Swift"
This describes the ways that an ability can be activated.