Variable abilityActivationTypes_unchainedConst
abilityActivationTypes_unchained: {
action: "Action";
aoo: "Attack of Opportunity";
attack: "Attack";
free: "Free";
hour: "Hour";
minute: "Minute";
nonaction: "Nonaction";
passive: "Passive";
reaction: "Reaction";
special: "Special";
} = ...
Type Declaration
Readonlyaction: "Action"
Readonlyaoo: "Attack of Opportunity"
Readonlyattack: "Attack"
Readonlyfree: "Free"
Readonlyhour: "Hour"
Readonlyminute: "Minute"
Readonlynonaction: "Nonaction"
Readonlypassive: "Passive"
Readonlyreaction: "Reaction"
Readonlyspecial: "Special"
This describes the ways that an ability can be activated when using Unchained rules.