Variable abilityActivationTypes_unchainedConst
abilityActivationTypes_unchained: {
action: "Action";
aoo: "Attack of Opportunity";
attack: "Attack";
free: "Free";
hour: "Hour";
minute: "Minute";
nonaction: "Nonaction";
passive: "Passive";
reaction: "Reaction";
special: "Special";
} = ...
Type declaration
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action: "Action"
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aoo: "Attack of Opportunity"
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attack: "Attack"
Readonly
free: "Free"
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hour: "Hour"
Readonly
minute: "Minute"
Readonly
nonaction: "Nonaction"
Readonly
passive: "Passive"
Readonly
reaction: "Reaction"
Readonly
special: "Special"
This describes the ways that an ability can be activated when using Unchained rules.