bonusTypes: {
alchemical: "Alchemical";
base: "Base";
circumstance: "Circumstance";
competence: "Competence";
deflection: "Deflection";
dodge: "Dodge";
enh: "Enhancement";
haste: "Haste";
inherent: "Inherent";
insight: "Insight";
luck: "Luck";
morale: "Morale";
profane: "Profane";
racial: "Racial";
resist: "Resistance";
sacred: "Sacred";
size: "Size";
trait: "Trait";
untyped: "Untyped";
untypedPerm: "Untyped (Permanent)";
} = ...
Type declaration
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alchemical: "Alchemical"
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base: "Base"
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circumstance: "Circumstance"
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competence: "Competence"
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deflection: "Deflection"
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dodge: "Dodge"
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enh: "Enhancement"
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haste: "Haste"
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inherent: "Inherent"
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insight: "Insight"
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luck: "Luck"
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morale: "Morale"
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profane: "Profane"
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racial: "Racial"
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resist: "Resistance"
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sacred: "Sacred"
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size: "Size"
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trait: "Trait"
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untyped: "Untyped"
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untypedPerm: "Untyped (Permanent)"
The types of bonus modifiers