bonusTypes: {
alchemical: "Alchemical";
base: "Base";
circumstance: "Circumstance";
competence: "Competence";
deflection: "Deflection";
dodge: "Dodge";
enh: "Enhancement";
haste: "Haste";
inherent: "Inherent";
insight: "Insight";
luck: "Luck";
morale: "Morale";
profane: "Profane";
racial: "Racial";
resist: "Resistance";
sacred: "Sacred";
size: "Size";
trait: "Trait";
untyped: "Untyped";
untypedPerm: "Untyped (Permanent)";
} = ...
Type Declaration
Readonlyalchemical: "Alchemical"
Readonlybase: "Base"
Readonlycircumstance: "Circumstance"
Readonlycompetence: "Competence"
Readonlydeflection: "Deflection"
Readonlydodge: "Dodge"
Readonlyenh: "Enhancement"
Readonlyhaste: "Haste"
Readonlyinherent: "Inherent"
Readonlyinsight: "Insight"
Readonlyluck: "Luck"
Readonlymorale: "Morale"
Readonlyprofane: "Profane"
Readonlyracial: "Racial"
Readonlyresist: "Resistance"
Readonlysacred: "Sacred"
Readonlysize: "Size"
Readonlytrait: "Trait"
Readonlyuntyped: "Untyped"
ReadonlyuntypedPerm: "Untyped (Permanent)"
The types of bonus modifiers