Variable buffTargetCategoriesConst
buffTargetCategories: {
ability: {
filters: { actor: { exclude: string[] } };
label: "Ability Score";
};
abilityChecks: {
filters: { actor: { exclude: string[] } };
label: "Ability Checks";
};
attack: { label: "Attack" };
combatManeuver: { label: "Combat Maneuver" };
damage: { label: "Damage" };
defense: { label: "Defense" };
health: { filters: { actor: { exclude: string[] } }; label: "Health" };
misc: { label: "Miscellaneous" };
savingThrows: { label: "Saving Throws" };
senses: { label: "Senses" };
skill: {
filters: { actor: { exclude: string[] } };
label: "Specific Skill";
};
skills: { filters: { actor: { exclude: string[] } }; label: "Skills" };
speed: { label: "Speed" };
spell: { filters: { actor: { exclude: string[] } }; label: "Spells" };
} = ...
Type Declaration
Readonlyability: { filters: { actor: { exclude: string[] } }; label: "Ability Score" }
ReadonlyabilityChecks: { filters: { actor: { exclude: string[] } }; label: "Ability Checks" }
Readonlyattack: { label: "Attack" }
ReadonlycombatManeuver: { label: "Combat Maneuver" }
Readonlydamage: { label: "Damage" }
Readonlydefense: { label: "Defense" }
Readonlyhealth: { filters: { actor: { exclude: string[] } }; label: "Health" }
Readonlymisc: { label: "Miscellaneous" }
ReadonlysavingThrows: { label: "Saving Throws" }
Readonlysenses: { label: "Senses" }
Readonlyskill: { filters: { actor: { exclude: string[] } }; label: "Specific Skill" }
Readonlyskills: { filters: { actor: { exclude: string[] } }; label: "Skills" }
Readonlyspeed: { label: "Speed" }
Readonlyspell: { filters: { actor: { exclude: string[] } }; label: "Spells" }
Change target categories
Categories grouping related BuffTarget change targets in the selector UI.