Pathfinder 1e for Foundry VTT
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    Variable buffTargetsConst

    buffTargets: {
        "~attackCore": {
            category: "attack";
            label: "";
            sort: 112000;
            types: { exclude: readonly ["haste"] };
        };
        aac: {
            category: "defense";
            label: "Armor AC";
            sort: 101000;
            types: { exclude: readonly ["haste"] };
        };
        ac: { category: "defense"; label: "Generic AC"; sort: 100000 };
        acpA: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "ACP (Armor)";
            sort: 10000;
            untyped: true;
        };
        acpS: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "ACP (Shield)";
            sort: 11000;
            untyped: true;
        };
        ageCategory: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Age Category";
            sort: 62000;
            untyped: true;
        };
        ageCategoryMental: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Mental Age Category";
            sort: 62500;
            untyped: true;
        };
        ageCategoryPhysical: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Physical Age Category";
            sort: 62250;
            untyped: true;
        };
        allChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "All Ability Checks";
            sort: 81000;
            types: { exclude: string[] };
        };
        allSavingThrows: {
            category: "savingThrows";
            deferred: true;
            label: "All Saving Throws";
            sort: 140000;
            types: { exclude: readonly ["dodge", "deflection", "haste"] };
        };
        allSpeeds: {
            category: "speed";
            label: "All Speeds";
            sort: 95000;
            types: { exclude: string[] };
        };
        attack: {
            category: "attack";
            deferred: true;
            label: "All Attack Rolls";
            sort: 110000;
            types: { exclude: readonly ["deflect", "dodge", "resist"] };
        };
        bab: {
            category: "attack";
            label: "Base Attack Bonus";
            sort: 111000;
            untyped: true;
        };
        bonusFeats: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Bonus Feats";
            sort: 200000;
            untyped: true;
        };
        bonusSkillRanks: {
            category: "skills";
            filters: { actor: { exclude: string[] } };
            label: "Bonus Skill Ranks";
            sort: 210000;
            untyped: true;
        };
        burrowSpeed: {
            category: "speed";
            label: "Burrow";
            sort: 93000;
            types: { exclude: string[] };
        };
        carryMult: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Carry Multiplier";
            sort: 61000;
            untyped: true;
        };
        carryStr: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Carry Strength";
            sort: 60000;
        };
        cha: {
            category: "ability";
            label: "Charisma";
            sort: 35000;
            types: { exclude: string[] };
        };
        chaChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "Charisma Checks";
            sort: 81600;
            types: { exclude: string[] };
        };
        chaMod: {
            category: "ability";
            label: "Charisma Modifier";
            sort: 45000;
            types: { exclude: string[] };
        };
        chaPen: {
            category: "ability";
            label: "Charisma Penalty";
            sort: 55000;
            untyped: true;
        };
        chaSkills: {
            category: "skills";
            deferred: true;
            label: "Charisma Skills";
            sort: 80600;
            types: { exclude: string[] };
        };
        cl: {
            category: "spell";
            label: "Caster Level";
            sort: 230000;
            untyped: true;
        };
        climbSpeed: {
            category: "speed";
            label: "Climb";
            sort: 91000;
            types: { exclude: string[] };
        };
        cmb: {
            category: "combatManeuver";
            label: "Combat Maneuver Bonus";
            sort: 150000;
            types: { exclude: string[] };
        };
        cmd: {
            category: "combatManeuver";
            label: "Combat Maneuver Defense";
            sort: 151000;
            types: { exclude: readonly ["haste"] };
        };
        con: {
            category: "ability";
            label: "Constitution";
            sort: 32000;
            types: { exclude: string[] };
        };
        concentration: {
            category: "spell";
            deferred: true;
            filters: { actor: { exclude: string[] } };
            label: "Concentration";
            sort: 220000;
            types: { exclude: string[] };
        };
        conChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "Constitution Checks";
            sort: 81300;
            types: { exclude: string[] };
        };
        conMod: {
            category: "ability";
            label: "Constitution Modifier";
            sort: 42000;
            types: { exclude: string[] };
        };
        conPen: {
            category: "ability";
            label: "Constitution Penalty";
            sort: 52000;
            untyped: true;
        };
        conSkills: {
            category: "skills";
            deferred: true;
            label: "Constitution Skills";
            sort: 80300;
            types: { exclude: string[] };
        };
        critConfirm: {
            category: "attack";
            deferred: true;
            label: "Critical Confirmation";
            sort: 130000;
            types: { exclude: string[] };
        };
        damage: {
            category: "damage";
            deferred: true;
            label: "All Damage Rolls";
            sort: 120000;
            types: { exclude: string[] };
        };
        dc: { category: "spell"; label: "Spell DC"; sort: 240000; untyped: true };
        dex: {
            category: "ability";
            label: "Dexterity";
            sort: 31000;
            types: { exclude: string[] };
        };
        dexChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "Dexterity Checks";
            sort: 81200;
            types: { exclude: string[] };
        };
        dexMod: {
            category: "ability";
            label: "Dexterity Modifier";
            sort: 41000;
            types: { exclude: string[] };
        };
        dexPen: {
            category: "ability";
            label: "Dexterity Penalty";
            sort: 51000;
            untyped: true;
        };
        dexSkills: {
            category: "skills";
            deferred: true;
            label: "Dexterity Skills";
            sort: 80200;
            types: { exclude: string[] };
        };
        ffac: {
            category: "defense";
            label: "Flat-footed AC";
            sort: 105000;
            types: { exclude: readonly ["haste"] };
        };
        ffcmd: {
            category: "combatManeuver";
            label: "Flat-footed CMD";
            sort: 152000;
            types: { exclude: readonly ["haste"] };
        };
        flySpeed: {
            category: "speed";
            label: "Fly";
            sort: 94000;
            types: { exclude: string[] };
        };
        fort: {
            category: "savingThrows";
            deferred: true;
            label: "Fortitude";
            sort: 141000;
            types: { exclude: readonly ["dodge", "deflection", "haste"] };
        };
        init: {
            category: "misc";
            label: "Initiative";
            sort: 160000;
            types: { exclude: string[] };
        };
        int: {
            category: "ability";
            label: "Intelligence";
            sort: 33000;
            types: { exclude: string[] };
        };
        intChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "Intelligence Checks";
            sort: 81400;
            types: { exclude: string[] };
        };
        intMod: {
            category: "ability";
            label: "Intelligence Modifier";
            sort: 43000;
            types: { exclude: string[] };
        };
        intPen: {
            category: "ability";
            label: "Intelligence Penalty";
            sort: 53000;
            untyped: true;
        };
        intSkills: {
            category: "skills";
            deferred: true;
            label: "Intelligence Skills";
            sort: 80400;
            types: { exclude: string[] };
        };
        landSpeed: {
            category: "speed";
            label: "Land";
            sort: 90000;
            types: { exclude: string[] };
        };
        mattack: {
            category: "attack";
            deferred: true;
            label: "Melee Attack Rolls";
            sort: 113000;
            types: { exclude: string[] };
        };
        mdamage: {
            category: "damage";
            deferred: true;
            label: "All Melee Damage";
            sort: 122200;
            types: { exclude: string[] };
        };
        mDexA: {
            category: "misc";
            label: "Max Dexterity Bonus (Armor)";
            sort: 20000;
            untyped: true;
        };
        mDexS: {
            category: "misc";
            label: "Max Dexterity Bonus (Shield)";
            sort: 21000;
            untyped: true;
        };
        mhp: {
            category: "health";
            label: "Hit Points";
            sort: 170000;
            untyped: true;
        };
        mwdamage: {
            category: "damage";
            deferred: true;
            label: "Melee Weapon Damage";
            sort: 121100;
            types: { exclude: string[] };
        };
        nac: {
            category: "defense";
            label: "Natural Armor AC";
            sort: 103000;
            types: { exclude: readonly ["haste"] };
        };
        nattack: {
            category: "attack";
            deferred: true;
            label: "Natural Attack Rolls";
            sort: 114000;
            types: { exclude: string[] };
        };
        ndamage: {
            category: "damage";
            deferred: true;
            label: "Natural Attack Damage";
            sort: 123000;
            types: { exclude: string[] };
        };
        rattack: {
            category: "attack";
            deferred: true;
            label: "Ranged Attack Rolls";
            sort: 115000;
            types: { exclude: string[] };
        };
        rdamage: {
            category: "damage";
            deferred: true;
            label: "All Ranged Damage";
            sort: 122100;
            types: { exclude: string[] };
        };
        reach: {
            category: "misc";
            label: "Natural Reach";
            sort: 65000;
            untyped: true;
        };
        ref: {
            category: "savingThrows";
            deferred: true;
            label: "Reflex";
            sort: 142000;
            types: { exclude: readonly ["dodge", "deflection"] };
        };
        rwdamage: {
            category: "damage";
            deferred: true;
            label: "Ranged Weapon Damage";
            sort: 121200;
            types: { exclude: string[] };
        };
        sac: {
            category: "defense";
            label: "Shield AC";
            sort: 102000;
            types: { exclude: readonly ["haste"] };
        };
        sattack: {
            category: "attack";
            deferred: true;
            label: "Spell Attack Rolls";
            sort: 112000;
            types: { exclude: string[] };
        };
        sdamage: {
            category: "damage";
            deferred: true;
            label: "Spell Damage";
            sort: 124000;
            types: { exclude: string[] };
        };
        sensebs: {
            category: "senses";
            label: "Blindsight";
            sort: 250400;
            types: { exclude: string[] };
        };
        sensebse: {
            category: "senses";
            label: "Blindsense";
            sort: 250300;
            types: { exclude: string[] };
        };
        sensedv: {
            category: "senses";
            label: "Darkvision";
            sort: 250100;
            types: { exclude: string[] };
        };
        sensels: {
            category: "senses";
            label: "Lifesense";
            sort: 250500;
            types: { exclude: string[] };
        };
        senselv: {
            category: "senses";
            label: "Vision";
            sort: 250000;
            types: { exclude: string[] };
        };
        sensesc: {
            category: "senses";
            label: "Scent";
            sort: 250600;
            types: { exclude: string[] };
        };
        senseths: {
            category: "senses";
            label: "Thoughtsense";
            sort: 250800;
            types: { exclude: string[] };
        };
        sensetr: {
            category: "senses";
            label: "True seeing";
            sort: 250700;
            types: { exclude: string[] };
        };
        sensets: {
            category: "senses";
            label: "Tremorsense";
            sort: 250200;
            types: { exclude: string[] };
        };
        size: {
            category: "misc";
            filters: { actor: { exclude: string[] } };
            label: "Size";
            simple: true;
            sort: 63000;
            types: { exclude: string[] };
        };
        "skill.knowledge": {
            category: "skill";
            label: "Knowledge";
            sort: 80000;
            types: { exclude: string[] };
        };
        skills: {
            category: "skills";
            deferred: true;
            filters: { actor: { exclude: string[] } };
            label: "All Skills";
            sort: 75000;
            types: { exclude: string[] };
        };
        spellResist: {
            category: "defense";
            label: "Spell Resistance";
            sort: 190000;
            types: { exclude: string[] };
        };
        str: {
            category: "ability";
            label: "Strength";
            sort: 30000;
            types: { exclude: string[] };
        };
        strChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "Strength Checks";
            sort: 81100;
            types: { exclude: string[] };
        };
        strMod: {
            category: "ability";
            label: "Strength Modifier";
            sort: 40000;
            types: { exclude: string[] };
        };
        strPen: {
            category: "ability";
            label: "Strength Penalty";
            sort: 50000;
            untyped: true;
        };
        strSkills: {
            category: "skills";
            deferred: true;
            label: "Strength Skills";
            sort: 80100;
            types: { exclude: string[] };
        };
        swimSpeed: {
            category: "speed";
            label: "Swim";
            sort: 92000;
            types: { exclude: string[] };
        };
        tac: {
            category: "defense";
            label: "Touch AC";
            sort: 104000;
            types: { exclude: readonly ["haste"] };
        };
        tattack: {
            category: "attack";
            deferred: true;
            label: "Thrown Attack Rolls";
            sort: 116000;
            types: { exclude: string[] };
        };
        twdamage: {
            category: "damage";
            deferred: true;
            label: "Thrown Weapon Damage";
            sort: 121300;
            types: { exclude: string[] };
        };
        unskills: {
            category: "skills";
            deferred: true;
            filters: { actor: { exclude: string[] } };
            label: "Untrained Skills";
            sort: 75010;
            types: { exclude: string[] };
        };
        vigor: {
            category: "health";
            filters: { actor: { exclude: string[] } };
            label: "Vigor";
            sort: 181000;
            untyped: true;
        };
        wattack: {
            category: "attack";
            deferred: true;
            label: "Weapon Attack Rolls";
            sort: 111000;
            types: { exclude: string[] };
        };
        wdamage: {
            category: "damage";
            deferred: true;
            label: "Weapon Damage";
            sort: 121000;
            types: { exclude: string[] };
        };
        will: {
            category: "savingThrows";
            deferred: true;
            label: "Will";
            sort: 143000;
            types: { exclude: readonly ["dodge", "deflection", "haste"] };
        };
        wis: {
            category: "ability";
            label: "Wisdom";
            sort: 34000;
            types: { exclude: string[] };
        };
        wisChecks: {
            category: "abilityChecks";
            deferred: true;
            label: "Wisdom Checks";
            sort: 81500;
            types: { exclude: string[] };
        };
        wisMod: {
            category: "ability";
            label: "Wisdom Modifier";
            sort: 44000;
            types: { exclude: string[] };
        };
        wisPen: {
            category: "ability";
            label: "Wisdom Penalty";
            sort: 54000;
            untyped: true;
        };
        wisSkills: {
            category: "skills";
            deferred: true;
            label: "Wisdom Skills";
            sort: 80500;
            types: { exclude: string[] };
        };
        wounds: {
            category: "health";
            filters: { actor: { exclude: string[] } };
            label: "Wounds";
            sort: 180000;
            untyped: true;
        };
    } = ...

    Change targets

    Dictionaries of change/buff targets, each with a label and a category it belongs to, as well as a sort value that determines this buffTarget's priority when Changes are applied.

    Type declaration

    • Readonly~attackCore: {
          category: "attack";
          label: "";
          sort: 112000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlyaac: {
          category: "defense";
          label: "Armor AC";
          sort: 101000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlyac: { category: "defense"; label: "Generic AC"; sort: 100000 }
    • ReadonlyacpA: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "ACP (Armor)";
          sort: 10000;
          untyped: true;
      }
    • ReadonlyacpS: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "ACP (Shield)";
          sort: 11000;
          untyped: true;
      }
    • ReadonlyageCategory: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Age Category";
          sort: 62000;
          untyped: true;
      }
    • ReadonlyageCategoryMental: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Mental Age Category";
          sort: 62500;
          untyped: true;
      }
    • ReadonlyageCategoryPhysical: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Physical Age Category";
          sort: 62250;
          untyped: true;
      }
    • ReadonlyallChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "All Ability Checks";
          sort: 81000;
          types: { exclude: string[] };
      }
    • ReadonlyallSavingThrows: {
          category: "savingThrows";
          deferred: true;
          label: "All Saving Throws";
          sort: 140000;
          types: { exclude: readonly ["dodge", "deflection", "haste"] };
      }
    • ReadonlyallSpeeds: {
          category: "speed";
          label: "All Speeds";
          sort: 95000;
          types: { exclude: string[] };
      }
    • Readonlyattack: {
          category: "attack";
          deferred: true;
          label: "All Attack Rolls";
          sort: 110000;
          types: { exclude: readonly ["deflect", "dodge", "resist"] };
      }
    • Readonlybab: { category: "attack"; label: "Base Attack Bonus"; sort: 111000; untyped: true }
    • ReadonlybonusFeats: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Bonus Feats";
          sort: 200000;
          untyped: true;
      }
    • ReadonlybonusSkillRanks: {
          category: "skills";
          filters: { actor: { exclude: string[] } };
          label: "Bonus Skill Ranks";
          sort: 210000;
          untyped: true;
      }
    • ReadonlyburrowSpeed: {
          category: "speed";
          label: "Burrow";
          sort: 93000;
          types: { exclude: string[] };
      }
    • ReadonlycarryMult: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Carry Multiplier";
          sort: 61000;
          untyped: true;
      }
    • ReadonlycarryStr: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Carry Strength";
          sort: 60000;
      }
    • Readonlycha: {
          category: "ability";
          label: "Charisma";
          sort: 35000;
          types: { exclude: string[] };
      }
    • ReadonlychaChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "Charisma Checks";
          sort: 81600;
          types: { exclude: string[] };
      }
    • ReadonlychaMod: {
          category: "ability";
          label: "Charisma Modifier";
          sort: 45000;
          types: { exclude: string[] };
      }
    • ReadonlychaPen: { category: "ability"; label: "Charisma Penalty"; sort: 55000; untyped: true }
    • ReadonlychaSkills: {
          category: "skills";
          deferred: true;
          label: "Charisma Skills";
          sort: 80600;
          types: { exclude: string[] };
      }
    • Readonlycl: { category: "spell"; label: "Caster Level"; sort: 230000; untyped: true }
    • ReadonlyclimbSpeed: { category: "speed"; label: "Climb"; sort: 91000; types: { exclude: string[] } }
    • Readonlycmb: {
          category: "combatManeuver";
          label: "Combat Maneuver Bonus";
          sort: 150000;
          types: { exclude: string[] };
      }
    • Readonlycmd: {
          category: "combatManeuver";
          label: "Combat Maneuver Defense";
          sort: 151000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlycon: {
          category: "ability";
          label: "Constitution";
          sort: 32000;
          types: { exclude: string[] };
      }
    • Readonlyconcentration: {
          category: "spell";
          deferred: true;
          filters: { actor: { exclude: string[] } };
          label: "Concentration";
          sort: 220000;
          types: { exclude: string[] };
      }
    • ReadonlyconChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "Constitution Checks";
          sort: 81300;
          types: { exclude: string[] };
      }
    • ReadonlyconMod: {
          category: "ability";
          label: "Constitution Modifier";
          sort: 42000;
          types: { exclude: string[] };
      }
    • ReadonlyconPen: {
          category: "ability";
          label: "Constitution Penalty";
          sort: 52000;
          untyped: true;
      }
    • ReadonlyconSkills: {
          category: "skills";
          deferred: true;
          label: "Constitution Skills";
          sort: 80300;
          types: { exclude: string[] };
      }
    • ReadonlycritConfirm: {
          category: "attack";
          deferred: true;
          label: "Critical Confirmation";
          sort: 130000;
          types: { exclude: string[] };
      }
    • Readonlydamage: {
          category: "damage";
          deferred: true;
          label: "All Damage Rolls";
          sort: 120000;
          types: { exclude: string[] };
      }
    • Readonlydc: { category: "spell"; label: "Spell DC"; sort: 240000; untyped: true }
    • Readonlydex: {
          category: "ability";
          label: "Dexterity";
          sort: 31000;
          types: { exclude: string[] };
      }
    • ReadonlydexChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "Dexterity Checks";
          sort: 81200;
          types: { exclude: string[] };
      }
    • ReadonlydexMod: {
          category: "ability";
          label: "Dexterity Modifier";
          sort: 41000;
          types: { exclude: string[] };
      }
    • ReadonlydexPen: { category: "ability"; label: "Dexterity Penalty"; sort: 51000; untyped: true }
    • ReadonlydexSkills: {
          category: "skills";
          deferred: true;
          label: "Dexterity Skills";
          sort: 80200;
          types: { exclude: string[] };
      }
    • Readonlyffac: {
          category: "defense";
          label: "Flat-footed AC";
          sort: 105000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlyffcmd: {
          category: "combatManeuver";
          label: "Flat-footed CMD";
          sort: 152000;
          types: { exclude: readonly ["haste"] };
      }
    • ReadonlyflySpeed: { category: "speed"; label: "Fly"; sort: 94000; types: { exclude: string[] } }
    • Readonlyfort: {
          category: "savingThrows";
          deferred: true;
          label: "Fortitude";
          sort: 141000;
          types: { exclude: readonly ["dodge", "deflection", "haste"] };
      }
    • Readonlyinit: {
          category: "misc";
          label: "Initiative";
          sort: 160000;
          types: { exclude: string[] };
      }
    • Readonlyint: {
          category: "ability";
          label: "Intelligence";
          sort: 33000;
          types: { exclude: string[] };
      }
    • ReadonlyintChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "Intelligence Checks";
          sort: 81400;
          types: { exclude: string[] };
      }
    • ReadonlyintMod: {
          category: "ability";
          label: "Intelligence Modifier";
          sort: 43000;
          types: { exclude: string[] };
      }
    • ReadonlyintPen: {
          category: "ability";
          label: "Intelligence Penalty";
          sort: 53000;
          untyped: true;
      }
    • ReadonlyintSkills: {
          category: "skills";
          deferred: true;
          label: "Intelligence Skills";
          sort: 80400;
          types: { exclude: string[] };
      }
    • ReadonlylandSpeed: { category: "speed"; label: "Land"; sort: 90000; types: { exclude: string[] } }
    • Readonlymattack: {
          category: "attack";
          deferred: true;
          label: "Melee Attack Rolls";
          sort: 113000;
          types: { exclude: string[] };
      }
    • Readonlymdamage: {
          category: "damage";
          deferred: true;
          label: "All Melee Damage";
          sort: 122200;
          types: { exclude: string[] };
      }
    • ReadonlymDexA: {
          category: "misc";
          label: "Max Dexterity Bonus (Armor)";
          sort: 20000;
          untyped: true;
      }
    • ReadonlymDexS: {
          category: "misc";
          label: "Max Dexterity Bonus (Shield)";
          sort: 21000;
          untyped: true;
      }
    • Readonlymhp: { category: "health"; label: "Hit Points"; sort: 170000; untyped: true }
    • Readonlymwdamage: {
          category: "damage";
          deferred: true;
          label: "Melee Weapon Damage";
          sort: 121100;
          types: { exclude: string[] };
      }
    • Readonlynac: {
          category: "defense";
          label: "Natural Armor AC";
          sort: 103000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlynattack: {
          category: "attack";
          deferred: true;
          label: "Natural Attack Rolls";
          sort: 114000;
          types: { exclude: string[] };
      }
    • Readonlyndamage: {
          category: "damage";
          deferred: true;
          label: "Natural Attack Damage";
          sort: 123000;
          types: { exclude: string[] };
      }
    • Readonlyrattack: {
          category: "attack";
          deferred: true;
          label: "Ranged Attack Rolls";
          sort: 115000;
          types: { exclude: string[] };
      }
    • Readonlyrdamage: {
          category: "damage";
          deferred: true;
          label: "All Ranged Damage";
          sort: 122100;
          types: { exclude: string[] };
      }
    • Readonlyreach: { category: "misc"; label: "Natural Reach"; sort: 65000; untyped: true }
    • Readonlyref: {
          category: "savingThrows";
          deferred: true;
          label: "Reflex";
          sort: 142000;
          types: { exclude: readonly ["dodge", "deflection"] };
      }
    • Readonlyrwdamage: {
          category: "damage";
          deferred: true;
          label: "Ranged Weapon Damage";
          sort: 121200;
          types: { exclude: string[] };
      }
    • Readonlysac: {
          category: "defense";
          label: "Shield AC";
          sort: 102000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlysattack: {
          category: "attack";
          deferred: true;
          label: "Spell Attack Rolls";
          sort: 112000;
          types: { exclude: string[] };
      }
    • Readonlysdamage: {
          category: "damage";
          deferred: true;
          label: "Spell Damage";
          sort: 124000;
          types: { exclude: string[] };
      }
    • Readonlysensebs: {
          category: "senses";
          label: "Blindsight";
          sort: 250400;
          types: { exclude: string[] };
      }
    • Readonlysensebse: {
          category: "senses";
          label: "Blindsense";
          sort: 250300;
          types: { exclude: string[] };
      }
    • Readonlysensedv: {
          category: "senses";
          label: "Darkvision";
          sort: 250100;
          types: { exclude: string[] };
      }
    • Readonlysensels: {
          category: "senses";
          label: "Lifesense";
          sort: 250500;
          types: { exclude: string[] };
      }
    • Readonlysenselv: {
          category: "senses";
          label: "Vision";
          sort: 250000;
          types: { exclude: string[] };
      }
    • Readonlysensesc: {
          category: "senses";
          label: "Scent";
          sort: 250600;
          types: { exclude: string[] };
      }
    • Readonlysenseths: {
          category: "senses";
          label: "Thoughtsense";
          sort: 250800;
          types: { exclude: string[] };
      }
    • Readonlysensetr: {
          category: "senses";
          label: "True seeing";
          sort: 250700;
          types: { exclude: string[] };
      }
    • Readonlysensets: {
          category: "senses";
          label: "Tremorsense";
          sort: 250200;
          types: { exclude: string[] };
      }
    • Readonlysize: {
          category: "misc";
          filters: { actor: { exclude: string[] } };
          label: "Size";
          simple: true;
          sort: 63000;
          types: { exclude: string[] };
      }
    • Readonlyskill.knowledge: {
          category: "skill";
          label: "Knowledge";
          sort: 80000;
          types: { exclude: string[] };
      }
    • Readonlyskills: {
          category: "skills";
          deferred: true;
          filters: { actor: { exclude: string[] } };
          label: "All Skills";
          sort: 75000;
          types: { exclude: string[] };
      }
    • ReadonlyspellResist: {
          category: "defense";
          label: "Spell Resistance";
          sort: 190000;
          types: { exclude: string[] };
      }
    • Readonlystr: {
          category: "ability";
          label: "Strength";
          sort: 30000;
          types: { exclude: string[] };
      }
    • ReadonlystrChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "Strength Checks";
          sort: 81100;
          types: { exclude: string[] };
      }
    • ReadonlystrMod: {
          category: "ability";
          label: "Strength Modifier";
          sort: 40000;
          types: { exclude: string[] };
      }
    • ReadonlystrPen: { category: "ability"; label: "Strength Penalty"; sort: 50000; untyped: true }
    • ReadonlystrSkills: {
          category: "skills";
          deferred: true;
          label: "Strength Skills";
          sort: 80100;
          types: { exclude: string[] };
      }
    • ReadonlyswimSpeed: { category: "speed"; label: "Swim"; sort: 92000; types: { exclude: string[] } }
    • Readonlytac: {
          category: "defense";
          label: "Touch AC";
          sort: 104000;
          types: { exclude: readonly ["haste"] };
      }
    • Readonlytattack: {
          category: "attack";
          deferred: true;
          label: "Thrown Attack Rolls";
          sort: 116000;
          types: { exclude: string[] };
      }
    • Readonlytwdamage: {
          category: "damage";
          deferred: true;
          label: "Thrown Weapon Damage";
          sort: 121300;
          types: { exclude: string[] };
      }
    • Readonlyunskills: {
          category: "skills";
          deferred: true;
          filters: { actor: { exclude: string[] } };
          label: "Untrained Skills";
          sort: 75010;
          types: { exclude: string[] };
      }
    • Readonlyvigor: {
          category: "health";
          filters: { actor: { exclude: string[] } };
          label: "Vigor";
          sort: 181000;
          untyped: true;
      }
    • Readonlywattack: {
          category: "attack";
          deferred: true;
          label: "Weapon Attack Rolls";
          sort: 111000;
          types: { exclude: string[] };
      }
    • Readonlywdamage: {
          category: "damage";
          deferred: true;
          label: "Weapon Damage";
          sort: 121000;
          types: { exclude: string[] };
      }
    • Readonlywill: {
          category: "savingThrows";
          deferred: true;
          label: "Will";
          sort: 143000;
          types: { exclude: readonly ["dodge", "deflection", "haste"] };
      }
    • Readonlywis: {
          category: "ability";
          label: "Wisdom";
          sort: 34000;
          types: { exclude: string[] };
      }
    • ReadonlywisChecks: {
          category: "abilityChecks";
          deferred: true;
          label: "Wisdom Checks";
          sort: 81500;
          types: { exclude: string[] };
      }
    • ReadonlywisMod: {
          category: "ability";
          label: "Wisdom Modifier";
          sort: 44000;
          types: { exclude: string[] };
      }
    • ReadonlywisPen: { category: "ability"; label: "Wisdom Penalty"; sort: 54000; untyped: true }
    • ReadonlywisSkills: {
          category: "skills";
          deferred: true;
          label: "Wisdom Skills";
          sort: 80500;
          types: { exclude: string[] };
      }
    • Readonlywounds: {
          category: "health";
          filters: { actor: { exclude: string[] } };
          label: "Wounds";
          sort: 180000;
          untyped: true;
      }