Variable conditionTypesConst
conditionTypes: {
bleed: "Bleed";
blind: "Blind";
confuse: "Confused";
curse: "Curse Effects";
daze: "Dazed";
dazzle: "Dazzled";
deaf: "Deaf";
deathEffects: "Death Effects";
disease: "Disease";
energyDrain: "Energy Drain";
exhausted: "Exhausted";
fatigue: "Fatigued";
fear: "Fear";
mindAffecting: "Mind-affecting";
moraleEffects: "Morale Effects";
paralyze: "Paralyzed";
petrify: "Petrified";
poison: "Poison";
polymorph: "Polymorph";
sicken: "Sickened";
sleep: "Sleep";
stun: "Stunned";
} = ...
Type declaration
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bleed: "Bleed"
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blind: "Blind"
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confuse: "Confused"
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curse: "Curse Effects"
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daze: "Dazed"
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dazzle: "Dazzled"
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deaf: "Deaf"
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deathEffects: "Death Effects"
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disease: "Disease"
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energyDrain: "Energy Drain"
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exhausted: "Exhausted"
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fatigue: "Fatigued"
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fear: "Fear"
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mindAffecting: "Mind-affecting"
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moraleEffects: "Morale Effects"
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paralyze: "Paralyzed"
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petrify: "Petrified"
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poison: "Poison"
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polymorph: "Polymorph"
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sicken: "Sickened"
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sleep: "Sleep"
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stun: "Stunned"
Condition types for condition immunities and resistances selection