Pathfinder 1e for Foundry VTT
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    Variable conditionTypesConst

    conditionTypes: {
        bleed: "Bleed";
        blind: "Blind";
        confuse: "Confused";
        curse: "Curse Effects";
        daze: "Dazed";
        dazzle: "Dazzled";
        deaf: "Deaf";
        deathEffects: "Death Effects";
        disease: "Disease";
        energyDrain: "Energy Drain";
        exhausted: "Exhausted";
        fatigue: "Fatigued";
        fear: "Fear";
        mindAffecting: "Mind-affecting";
        moraleEffects: "Morale Effects";
        paralyze: "Paralyzed";
        petrify: "Petrified";
        poison: "Poison";
        polymorph: "Polymorph";
        sicken: "Sickened";
        sleep: "Sleep";
        stun: "Stunned";
    } = ...

    Condition types for condition immunities and resistances selection

    Type declaration

    • Readonlybleed: "Bleed"
    • Readonlyblind: "Blind"
    • Readonlyconfuse: "Confused"
    • Readonlycurse: "Curse Effects"
    • Readonlydaze: "Dazed"
    • Readonlydazzle: "Dazzled"
    • Readonlydeaf: "Deaf"
    • ReadonlydeathEffects: "Death Effects"
    • Readonlydisease: "Disease"
    • ReadonlyenergyDrain: "Energy Drain"
    • Readonlyexhausted: "Exhausted"
    • Readonlyfatigue: "Fatigued"
    • Readonlyfear: "Fear"
    • ReadonlymindAffecting: "Mind-affecting"
    • ReadonlymoraleEffects: "Morale Effects"
    • Readonlyparalyze: "Paralyzed"
    • Readonlypetrify: "Petrified"
    • Readonlypoison: "Poison"
    • Readonlypolymorph: "Polymorph"
    • Readonlysicken: "Sickened"
    • Readonlysleep: "Sleep"
    • Readonlystun: "Stunned"