Variable conditionTypesConst
conditionTypes: {
bleed: "Bleed";
blind: "Blind";
confuse: "Confused";
curse: "Curse Effects";
daze: "Dazed";
dazzle: "Dazzled";
deaf: "Deaf";
deathEffects: "Death Effects";
disease: "Disease";
energyDrain: "Energy Drain";
exhausted: "Exhausted";
fatigue: "Fatigued";
fear: "Fear";
mindAffecting: "Mind-affecting";
moraleEffects: "Morale Effects";
paralyze: "Paralyzed";
petrify: "Petrified";
poison: "Poison";
polymorph: "Polymorph";
sicken: "Sickened";
sleep: "Sleep";
stun: "Stunned";
} = ...
Type Declaration
Readonlybleed: "Bleed"
Readonlyblind: "Blind"
Readonlyconfuse: "Confused"
Readonlycurse: "Curse Effects"
Readonlydaze: "Dazed"
Readonlydazzle: "Dazzled"
Readonlydeaf: "Deaf"
ReadonlydeathEffects: "Death Effects"
Readonlydisease: "Disease"
ReadonlyenergyDrain: "Energy Drain"
Readonlyexhausted: "Exhausted"
Readonlyfatigue: "Fatigued"
Readonlyfear: "Fear"
ReadonlymindAffecting: "Mind-affecting"
ReadonlymoraleEffects: "Morale Effects"
Readonlyparalyze: "Paralyzed"
Readonlypetrify: "Petrified"
Readonlypoison: "Poison"
Readonlypolymorph: "Polymorph"
Readonlysicken: "Sickened"
Readonlysleep: "Sleep"
Readonlystun: "Stunned"
Condition types for condition immunities and resistances selection