Variable contextNoteTargetsConst
contextNoteTargets: {
ac: { category: "defense"; label: "AC" };
allChecks: { category: "abilityChecks"; label: "All Ability Checks" };
allSavingThrows: { category: "savingThrows"; label: "All Saving Throws" };
allSpeeds: { category: "speed"; label: "All Speeds" };
attack: { category: "attacks"; label: "Attack Rolls" };
burrowSpeed: { category: "speed"; label: "Burrow" };
chaChecks: { category: "abilityChecks"; label: "Charisma Checks" };
chaSkills: { category: "skills"; label: "Charisma Skills" };
cl: { category: "spell"; label: "Caster Level" };
climbSpeed: { category: "speed"; label: "Climb" };
cmb: { category: "combatManeuver"; label: "Combat Maneuver Bonus" };
cmd: { category: "combatManeuver"; label: "Combat Maneuver Defense" };
concentration: { category: "spell"; label: "Concentration" };
conChecks: { category: "abilityChecks"; label: "Constitution Checks" };
conSkills: { category: "skills"; label: "Constitution Skills" };
critical: { category: "attacks"; label: "Critical Hits" };
dexChecks: { category: "abilityChecks"; label: "Dexterity Checks" };
dexSkills: { category: "skills"; label: "Dexterity Skills" };
effect: { category: "attacks"; label: "Effects" };
flySpeed: { category: "speed"; label: "Fly" };
fort: { category: "savingThrows"; label: "Fortitude" };
init: { category: "misc"; label: "Initiative" };
intChecks: { category: "abilityChecks"; label: "Intelligence Checks" };
intSkills: { category: "skills"; label: "Intelligence Skills" };
landSpeed: { category: "speed"; label: "Land" };
melee: { category: "attacks"; label: "Melee" };
meleeSpell: { category: "attacks"; label: "Melee Spell" };
meleeWeapon: { category: "attacks"; label: "Melee Weapon" };
ranged: { category: "attacks"; label: "Ranged" };
rangedSpell: { category: "attacks"; label: "Ranged Spell" };
rangedWeapon: { category: "attacks"; label: "Ranged Weapon" };
ref: { category: "savingThrows"; label: "Reflex" };
skills: { category: "skills"; label: "All Skills" };
spellEffect: { category: "spell"; label: "Spell Effect" };
sr: { category: "defense"; label: "Spell Resistance" };
strChecks: { category: "abilityChecks"; label: "Strength Checks" };
strSkills: { category: "skills"; label: "Strength Skills" };
swimSpeed: { category: "speed"; label: "Swim" };
will: { category: "savingThrows"; label: "Will" };
wisChecks: { category: "abilityChecks"; label: "Wisdom Checks" };
wisSkills: { category: "skills"; label: "Wisdom Skills" };
} = ...
Type Declaration
Readonlyac: { category: "defense"; label: "AC" }
ReadonlyallChecks: { category: "abilityChecks"; label: "All Ability Checks" }
ReadonlyallSavingThrows: { category: "savingThrows"; label: "All Saving Throws" }
ReadonlyallSpeeds: { category: "speed"; label: "All Speeds" }
Readonlyattack: { category: "attacks"; label: "Attack Rolls" }
ReadonlyburrowSpeed: { category: "speed"; label: "Burrow" }
ReadonlychaChecks: { category: "abilityChecks"; label: "Charisma Checks" }
ReadonlychaSkills: { category: "skills"; label: "Charisma Skills" }
Readonlycl: { category: "spell"; label: "Caster Level" }
ReadonlyclimbSpeed: { category: "speed"; label: "Climb" }
Readonlycmb: { category: "combatManeuver"; label: "Combat Maneuver Bonus" }
Readonlycmd: { category: "combatManeuver"; label: "Combat Maneuver Defense" }
Readonlyconcentration: { category: "spell"; label: "Concentration" }
ReadonlyconChecks: { category: "abilityChecks"; label: "Constitution Checks" }
ReadonlyconSkills: { category: "skills"; label: "Constitution Skills" }
Readonlycritical: { category: "attacks"; label: "Critical Hits" }
ReadonlydexChecks: { category: "abilityChecks"; label: "Dexterity Checks" }
ReadonlydexSkills: { category: "skills"; label: "Dexterity Skills" }
Readonlyeffect: { category: "attacks"; label: "Effects" }
ReadonlyflySpeed: { category: "speed"; label: "Fly" }
Readonlyfort: { category: "savingThrows"; label: "Fortitude" }
Readonlyinit: { category: "misc"; label: "Initiative" }
ReadonlyintChecks: { category: "abilityChecks"; label: "Intelligence Checks" }
ReadonlyintSkills: { category: "skills"; label: "Intelligence Skills" }
ReadonlylandSpeed: { category: "speed"; label: "Land" }
Readonlymelee: { category: "attacks"; label: "Melee" }
ReadonlymeleeSpell: { category: "attacks"; label: "Melee Spell" }
ReadonlymeleeWeapon: { category: "attacks"; label: "Melee Weapon" }
Readonlyranged: { category: "attacks"; label: "Ranged" }
ReadonlyrangedSpell: { category: "attacks"; label: "Ranged Spell" }
ReadonlyrangedWeapon: { category: "attacks"; label: "Ranged Weapon" }
Readonlyref: { category: "savingThrows"; label: "Reflex" }
Readonlyskills: { category: "skills"; label: "All Skills" }
ReadonlyspellEffect: { category: "spell"; label: "Spell Effect" }
Readonlysr: { category: "defense"; label: "Spell Resistance" }
ReadonlystrChecks: { category: "abilityChecks"; label: "Strength Checks" }
ReadonlystrSkills: { category: "skills"; label: "Strength Skills" }
ReadonlyswimSpeed: { category: "speed"; label: "Swim" }
Readonlywill: { category: "savingThrows"; label: "Will" }
ReadonlywisChecks: { category: "abilityChecks"; label: "Wisdom Checks" }
ReadonlywisSkills: { category: "skills"; label: "Wisdom Skills" }
Context Note targets