Pathfinder 1e for Foundry VTT
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    Variable contextNoteTargetsConst

    contextNoteTargets: {
        ac: { category: "defense"; label: "AC" };
        allChecks: { category: "abilityChecks"; label: "All Ability Checks" };
        allSavingThrows: { category: "savingThrows"; label: "All Saving Throws" };
        allSpeeds: { category: "speed"; label: "All Speeds" };
        attack: { category: "attacks"; label: "Attack Rolls" };
        burrowSpeed: { category: "speed"; label: "Burrow" };
        chaChecks: { category: "abilityChecks"; label: "Charisma Checks" };
        chaSkills: { category: "skills"; label: "Charisma Skills" };
        cl: { category: "spell"; label: "Caster Level" };
        climbSpeed: { category: "speed"; label: "Climb" };
        cmb: { category: "combatManeuver"; label: "Combat Maneuver Bonus" };
        cmd: { category: "combatManeuver"; label: "Combat Maneuver Defense" };
        concentration: { category: "spell"; label: "Concentration" };
        conChecks: { category: "abilityChecks"; label: "Constitution Checks" };
        conSkills: { category: "skills"; label: "Constitution Skills" };
        critical: { category: "attacks"; label: "Critical Hits" };
        dexChecks: { category: "abilityChecks"; label: "Dexterity Checks" };
        dexSkills: { category: "skills"; label: "Dexterity Skills" };
        effect: { category: "attacks"; label: "Effects" };
        flySpeed: { category: "speed"; label: "Fly" };
        fort: { category: "savingThrows"; label: "Fortitude" };
        init: { category: "misc"; label: "Initiative" };
        intChecks: { category: "abilityChecks"; label: "Intelligence Checks" };
        intSkills: { category: "skills"; label: "Intelligence Skills" };
        landSpeed: { category: "speed"; label: "Land" };
        melee: { category: "attacks"; label: "Melee" };
        meleeSpell: { category: "attacks"; label: "Melee Spell" };
        meleeWeapon: { category: "attacks"; label: "Melee Weapon" };
        ranged: { category: "attacks"; label: "Ranged" };
        rangedSpell: { category: "attacks"; label: "Ranged Spell" };
        rangedWeapon: { category: "attacks"; label: "Ranged Weapon" };
        ref: { category: "savingThrows"; label: "Reflex" };
        skills: { category: "skills"; label: "All Skills" };
        spellEffect: { category: "spell"; label: "Spell Effect" };
        sr: { category: "defense"; label: "Spell Resistance" };
        strChecks: { category: "abilityChecks"; label: "Strength Checks" };
        strSkills: { category: "skills"; label: "Strength Skills" };
        swimSpeed: { category: "speed"; label: "Swim" };
        will: { category: "savingThrows"; label: "Will" };
        wisChecks: { category: "abilityChecks"; label: "Wisdom Checks" };
        wisSkills: { category: "skills"; label: "Wisdom Skills" };
    } = ...

    Context Note targets

    Type declaration

    • Readonlyac: { category: "defense"; label: "AC" }
    • ReadonlyallChecks: { category: "abilityChecks"; label: "All Ability Checks" }
    • ReadonlyallSavingThrows: { category: "savingThrows"; label: "All Saving Throws" }
    • ReadonlyallSpeeds: { category: "speed"; label: "All Speeds" }
    • Readonlyattack: { category: "attacks"; label: "Attack Rolls" }
    • ReadonlyburrowSpeed: { category: "speed"; label: "Burrow" }
    • ReadonlychaChecks: { category: "abilityChecks"; label: "Charisma Checks" }
    • ReadonlychaSkills: { category: "skills"; label: "Charisma Skills" }
    • Readonlycl: { category: "spell"; label: "Caster Level" }
    • ReadonlyclimbSpeed: { category: "speed"; label: "Climb" }
    • Readonlycmb: { category: "combatManeuver"; label: "Combat Maneuver Bonus" }
    • Readonlycmd: { category: "combatManeuver"; label: "Combat Maneuver Defense" }
    • Readonlyconcentration: { category: "spell"; label: "Concentration" }
    • ReadonlyconChecks: { category: "abilityChecks"; label: "Constitution Checks" }
    • ReadonlyconSkills: { category: "skills"; label: "Constitution Skills" }
    • Readonlycritical: { category: "attacks"; label: "Critical Hits" }
    • ReadonlydexChecks: { category: "abilityChecks"; label: "Dexterity Checks" }
    • ReadonlydexSkills: { category: "skills"; label: "Dexterity Skills" }
    • Readonlyeffect: { category: "attacks"; label: "Effects" }
    • ReadonlyflySpeed: { category: "speed"; label: "Fly" }
    • Readonlyfort: { category: "savingThrows"; label: "Fortitude" }
    • Readonlyinit: { category: "misc"; label: "Initiative" }
    • ReadonlyintChecks: { category: "abilityChecks"; label: "Intelligence Checks" }
    • ReadonlyintSkills: { category: "skills"; label: "Intelligence Skills" }
    • ReadonlylandSpeed: { category: "speed"; label: "Land" }
    • Readonlymelee: { category: "attacks"; label: "Melee" }
    • ReadonlymeleeSpell: { category: "attacks"; label: "Melee Spell" }
    • ReadonlymeleeWeapon: { category: "attacks"; label: "Melee Weapon" }
    • Readonlyranged: { category: "attacks"; label: "Ranged" }
    • ReadonlyrangedSpell: { category: "attacks"; label: "Ranged Spell" }
    • ReadonlyrangedWeapon: { category: "attacks"; label: "Ranged Weapon" }
    • Readonlyref: { category: "savingThrows"; label: "Reflex" }
    • Readonlyskills: { category: "skills"; label: "All Skills" }
    • ReadonlyspellEffect: { category: "spell"; label: "Spell Effect" }
    • Readonlysr: { category: "defense"; label: "Spell Resistance" }
    • ReadonlystrChecks: { category: "abilityChecks"; label: "Strength Checks" }
    • ReadonlystrSkills: { category: "skills"; label: "Strength Skills" }
    • ReadonlyswimSpeed: { category: "speed"; label: "Swim" }
    • Readonlywill: { category: "savingThrows"; label: "Will" }
    • ReadonlywisChecks: { category: "abilityChecks"; label: "Wisdom Checks" }
    • ReadonlywisSkills: { category: "skills"; label: "Wisdom Skills" }