Variable enhancementMaterialPenetrationConst Internal Experimental
enhancementMaterialPenetration: {
"1": readonly ["magic"];
"3": readonly ["coldIron", "alchemicalSilver"];
"4": readonly ["adamantine"];
"5": readonly ["evil", "good", "lawful", "chaotic"];
} = ...
Type Declaration
Readonly1: readonly ["magic"]
Readonly3: readonly ["coldIron", "alchemicalSilver"]
Readonly4: readonly ["adamantine"]
Readonly5: readonly ["evil", "good", "lawful", "chaotic"]
Material equivalency of enhancement bonuses