Variable enhancementMaterialPenetrationConst
Internal
Experimental
enhancementMaterialPenetration: {
"1": readonly ["magic"];
"3": readonly ["coldIron", "alchemicalSilver"];
"4": readonly ["adamantine"];
"5": readonly ["evil", "good", "lawful", "chaotic"];
} = ...
Type declaration
Readonly
1: readonly ["magic"]
Readonly
3: readonly ["coldIron", "alchemicalSilver"]
Readonly
4: readonly ["adamantine"]
Readonly
5: readonly ["evil", "good", "lawful", "chaotic"]
Material equivalency of enhancement bonuses