Pathfinder 1e for Foundry VTT
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    Variable trapsConst

    traps: {
        bypass: {
            hiddenLock: "Hidden Lock";
            hiddenSwitch: "Hidden Switch";
            lock: "Lock";
        };
        reset: { automatic: "Automatic"; manual: "Manual"; repair: "Repair" };
        trigger: {
            electricEyes: "Electric Eyes";
            genetic: "Genetic";
            location: "Location";
            manual: "Manual";
            proximity: "Proximity";
            sound: "Sound";
            spell: "Spell";
            timed: "Timed";
            touch: "Touch";
            visual: "Visual";
        };
        types: { magic: "Magic"; mechanical: "Mechanical" };
        vision: {
            arcaneEye: "Arcane Eye";
            clairvoyance: "Clairvoyance";
            darkvision: "Darkvision";
            seeInDarkness: "See in darkness";
            trueSeeing: "True Seeing";
        };
    } = ...

    Trap properties with labels

    Type declaration

    • Readonlybypass: { hiddenLock: "Hidden Lock"; hiddenSwitch: "Hidden Switch"; lock: "Lock" }
    • Readonlyreset: { automatic: "Automatic"; manual: "Manual"; repair: "Repair" }
    • Readonlytrigger: {
          electricEyes: "Electric Eyes";
          genetic: "Genetic";
          location: "Location";
          manual: "Manual";
          proximity: "Proximity";
          sound: "Sound";
          spell: "Spell";
          timed: "Timed";
          touch: "Touch";
          visual: "Visual";
      }
    • Readonlytypes: { magic: "Magic"; mechanical: "Mechanical" }
    • Readonlyvision: {
          arcaneEye: "Arcane Eye";
          clairvoyance: "Clairvoyance";
          darkvision: "Darkvision";
          seeInDarkness: "See in darkness";
          trueSeeing: "True Seeing";
      }