Variable weaponGroupsConst
weaponGroups: {
axes: "Axes";
bladesHeavy: "Blades, Heavy";
bladesLight: "Blades, Light";
bows: "Bows";
close: "Close";
crossbows: "Crossbows";
double: "Double";
firearms: "Firearms";
flails: "Flails";
hammers: "Hammers";
monk: "Monk";
natural: "Natural";
polearms: "Polearms";
siegeEngines: "Siege Engines";
spears: "Spears";
thrown: "Thrown";
tribal: "Tribal";
} = ...
Type declaration
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axes: "Axes"
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bladesHeavy: "Blades, Heavy"
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bladesLight: "Blades, Light"
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bows: "Bows"
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close: "Close"
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crossbows: "Crossbows"
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double: "Double"
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firearms: "Firearms"
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flails: "Flails"
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hammers: "Hammers"
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monk: "Monk"
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natural: "Natural"
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polearms: "Polearms"
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siegeEngines: "Siege Engines"
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spears: "Spears"
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thrown: "Thrown"
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tribal: "Tribal"
Weapon groups that a weapon can belong to