Variable weaponProficienciesConst
weaponProficiencies: {
firearm: "Firearms";
heavy: "Heavy Weaponry";
martial: "Martial Weapons";
siege: "Siege Weaponry";
simple: "Simple Weapons";
} = ...
Type Declaration
Readonlyfirearm: "Firearms"
Readonlyheavy: "Heavy Weaponry"
Readonlymartial: "Martial Weapons"
Readonlysiege: "Siege Weaponry"
Readonlysimple: "Simple Weapons"
The set of broad Weapon Proficiencies a character may have