Variable weaponPropertiesConst
weaponProperties: {
ato: "Automatic";
blc: "Blocking";
brc: "Brace";
dbl: "Double";
dea: "Deadly";
dis: "Disarm";
dst: "Distracting";
fin: "Finesse";
frg: "Fragile";
grp: "Grapple";
imp: "Improvised";
mnk: "Monk";
nnl: "Non-lethal";
prf: "Performance";
rch: "Reach";
sct: "Scatter";
slf: "Slow-firing";
sma: "Semi-automatic";
snd: "Sunder";
spc: "Special";
thr: "Thrown";
trp: "Trip";
} = ...
Type Declaration
Readonlyato: "Automatic"
Readonlyblc: "Blocking"
Readonlybrc: "Brace"
Readonlydbl: "Double"
Readonlydea: "Deadly"
Readonlydis: "Disarm"
Readonlydst: "Distracting"
Readonlyfin: "Finesse"
Readonlyfrg: "Fragile"
Readonlygrp: "Grapple"
Readonlyimp: "Improvised"
Readonlymnk: "Monk"
Readonlynnl: "Non-lethal"
Readonlyprf: "Performance"
Readonlyrch: "Reach"
Readonlysct: "Scatter"
Readonlyslf: "Slow-firing"
Readonlysma: "Semi-automatic"
Readonlysnd: "Sunder"
Readonlyspc: "Special"
Readonlythr: "Thrown"
Readonlytrp: "Trip"
Define the set of weapon property flags which can exist on a weapon