Variable weaponPropertiesConst
weaponProperties: {
ato: "Automatic";
blc: "Blocking";
brc: "Brace";
dbl: "Double";
dea: "Deadly";
dis: "Disarm";
dst: "Distracting";
fin: "Finesse";
frg: "Fragile";
grp: "Grapple";
imp: "Improvised";
mnk: "Monk";
nnl: "Non-lethal";
prf: "Performance";
rch: "Reach";
sct: "Scatter";
slf: "Slow-firing";
sma: "Semi-automatic";
snd: "Sunder";
spc: "Special";
thr: "Thrown";
trp: "Trip";
} = ...
Type declaration
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ato: "Automatic"
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blc: "Blocking"
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brc: "Brace"
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dbl: "Double"
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dea: "Deadly"
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dis: "Disarm"
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dst: "Distracting"
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fin: "Finesse"
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frg: "Fragile"
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grp: "Grapple"
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imp: "Improvised"
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mnk: "Monk"
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nnl: "Non-lethal"
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prf: "Performance"
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rch: "Reach"
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sct: "Scatter"
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slf: "Slow-firing"
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sma: "Semi-automatic"
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snd: "Sunder"
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spc: "Special"
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thr: "Thrown"
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trp: "Trip"
Define the set of weapon property flags which can exist on a weapon