Pathfinder 1e for Foundry VTT
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    Variable weaponTypesConst

    weaponTypes: {
        exotic: {
            _label: "Exotic";
            "1h": "One-handed";
            "2h": "Two-handed";
            light: "Light";
            ranged: "Ranged";
        };
        firearm: { _label: "Firearm"; ranged: "Ranged" };
        heavy: { _label: "Heavy"; ranged: "Ranged" };
        martial: {
            _label: "Martial";
            "1h": "One-handed";
            "2h": "Two-handed";
            light: "Light";
            ranged: "Ranged";
        };
        misc: { _label: "Miscellaneous"; other: "Other"; splash: "Splash" };
        siege: {
            _label: "Siege";
            assault: "Assault";
            direct: "Direct-fire";
            indirect: "Indirect-fire";
        };
        simple: {
            _label: "Simple";
            "1h": "One-handed";
            "2h": "Two-handed";
            light: "Light";
            ranged: "Ranged";
        };
    } = ...

    Type declaration

    • Readonlyexotic: {
          _label: "Exotic";
          "1h": "One-handed";
          "2h": "Two-handed";
          light: "Light";
          ranged: "Ranged";
      }
    • Readonlyfirearm: { _label: "Firearm"; ranged: "Ranged" }
    • Readonlyheavy: { _label: "Heavy"; ranged: "Ranged" }
    • Readonlymartial: {
          _label: "Martial";
          "1h": "One-handed";
          "2h": "Two-handed";
          light: "Light";
          ranged: "Ranged";
      }
    • Readonlymisc: { _label: "Miscellaneous"; other: "Other"; splash: "Splash" }
    • Readonlysiege: {
          _label: "Siege";
          assault: "Assault";
          direct: "Direct-fire";
          indirect: "Indirect-fire";
      }
    • Readonlysimple: {
          _label: "Simple";
          "1h": "One-handed";
          "2h": "Two-handed";
          light: "Light";
          ranged: "Ranged";
      }