changeFlags:{ haste:"Haste"; heavyArmorFullSpeed:"Full Speed in Heavy Armor"; immuneToMorale:"Immune to Morale Effects"; loseDexToAC:"Lose Dex to AC"; lowLightVision:"Low-light vision"; manyshot:"Manyshot"; mediumArmorFullSpeed:"Full Speed in Medium Armor"; "noAblScore.cha":"PF1.ChangeFlags.noAblScore.cha"; "noAblScore.con":"PF1.ChangeFlags.noAblScore.con"; "noAblScore.dex":"PF1.ChangeFlags.noAblScore.dex"; "noAblScore.int":"PF1.ChangeFlags.noAblScore.int"; "noAblScore.str":"PF1.ChangeFlags.noAblScore.str"; "noAblScore.wis":"PF1.ChangeFlags.noAblScore.wis"; noHeavyEncumbrance:"Unaffected by Heavy Encumbrance"; noMediumEncumbrance:"Unaffected by Medium Encumbrance"; pointBlankShot:"Point-Blank Shot"; rapidShot:"Rapid Shot"; seeInDarkness:"See in darkness"; seeInvisibility:"See invisibility"; } = ...
Change Flag labels
Type Declaration
Readonlyhaste: "Haste"
ReadonlyheavyArmorFullSpeed: "Full Speed in Heavy Armor"
ReadonlyimmuneToMorale: "Immune to Morale Effects"
ReadonlyloseDexToAC: "Lose Dex to AC"
ReadonlylowLightVision: "Low-light vision"
Readonlymanyshot: "Manyshot"
ReadonlymediumArmorFullSpeed: "Full Speed in Medium Armor"
Change Flag labels