Variable changeFlagsConst
changeFlags: {
deadlyAim: "Deadly Aim";
doubleSlice: "Double Slice";
haste: "Haste";
heavyArmorFullSpeed: "Full Speed in Heavy Armor";
immuneToMorale: "Immune to Morale Effects";
loseDexToAC: "Lose Dex to AC";
lowLightVision: "Low-light vision";
manyshot: "Manyshot";
mediumArmorFullSpeed: "Full Speed in Medium Armor";
"noAblScore.cha": "No Charisma Score";
"noAblScore.con": "No Constitution Score";
"noAblScore.dex": "No Dexterity Score";
"noAblScore.int": "No Intelligence Score";
"noAblScore.str": "No Strength Score";
"noAblScore.wis": "No Wisdom Score";
noHeavyEncumbrance: "Unaffected by Heavy Encumbrance";
noMediumEncumbrance: "Unaffected by Medium Encumbrance";
piranhaStrike: "Piranha Strike";
pointBlankShot: "Point-Blank Shot";
powerAttack: "Power Attack";
rapidShot: "Rapid Shot";
seeInDarkness: "See in darkness";
seeInvisibility: "See invisibility";
weaponFinesse: "Weapon Finesse";
} = ...
Type Declaration
ReadonlydeadlyAim: "Deadly Aim"
ReadonlydoubleSlice: "Double Slice"
Readonlyhaste: "Haste"
ReadonlyheavyArmorFullSpeed: "Full Speed in Heavy Armor"
ReadonlyimmuneToMorale: "Immune to Morale Effects"
ReadonlyloseDexToAC: "Lose Dex to AC"
ReadonlylowLightVision: "Low-light vision"
Readonlymanyshot: "Manyshot"
ReadonlymediumArmorFullSpeed: "Full Speed in Medium Armor"
ReadonlynoAblScore.cha: "No Charisma Score"
ReadonlynoAblScore.con: "No Constitution Score"
ReadonlynoAblScore.dex: "No Dexterity Score"
ReadonlynoAblScore.int: "No Intelligence Score"
ReadonlynoAblScore.str: "No Strength Score"
ReadonlynoAblScore.wis: "No Wisdom Score"
ReadonlynoHeavyEncumbrance: "Unaffected by Heavy Encumbrance"
ReadonlynoMediumEncumbrance: "Unaffected by Medium Encumbrance"
ReadonlypiranhaStrike: "Piranha Strike"
ReadonlypointBlankShot: "Point-Blank Shot"
ReadonlypowerAttack: "Power Attack"
ReadonlyrapidShot: "Rapid Shot"
ReadonlyseeInDarkness: "See in darkness"
ReadonlyseeInvisibility: "See invisibility"
ReadonlyweaponFinesse: "Weapon Finesse"
Change Flag labels