Variable conditionTypesConst
conditionTypes: {
bleed: "Bleed";
blind: "Blind";
confuse: "Confused";
curse: "Curse Effects";
daze: "Dazed";
dazzle: "Dazzled";
deaf: "Deaf";
deathEffects: "Death Effects";
disease: "Disease";
energyDrain: "Energy Drain";
exhausted: "Exhausted";
fatigue: "Fatigued";
fear: "Fear";
mindAffecting: "Mind-affecting";
moraleEffects: "Morale Effects";
paralyze: "Paralyzed";
petrify: "Petrified";
poison: "Poison";
polymorph: "Polymorph";
sicken: "Sickened";
sleep: "Sleep";
stun: "Stunned";
} = ...
Condition types for condition immunities and resistances selection