conditionTypes: {
    bleed: "Bleed";
    blind: "Blind";
    confuse: "Confused";
    curse: "Curse Effects";
    daze: "Dazed";
    dazzle: "Dazzled";
    deaf: "Deaf";
    deathEffects: "Death Effects";
    disease: "Disease";
    energyDrain: "Energy Drain";
    exhausted: "Exhausted";
    fatigue: "Fatigued";
    fear: "Fear";
    mindAffecting: "Mind-affecting";
    moraleEffects: "Morale Effects";
    paralyze: "Paralyzed";
    petrify: "Petrified";
    poison: "Poison";
    polymorph: "Polymorph";
    sicken: "Sickened";
    sleep: "Sleep";
    stun: "Stunned";
} = ...

Condition types for condition immunities and resistances selection