Pathfinder 1e for Foundry VTT
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    Variable tokenRulerConst Experimental

    tokenRuler: {
        autoReset: Set<string>;
        grid: {
            exceed: { color: 10027008 };
            forced: { alpha: 0.2; color: 65535 };
            move: { color: 39168 };
            move2: { color: 5609728 };
            move3: { color: 7829248 };
            run: { color: 11184640 };
            run2: { color: 12276992 };
            start: { alpha: 0.2; color: 65280 };
            step: { color: 43520 };
        };
        movement: {
            climbSkill: {
                factors: { "2": 4; "3": 5; "4": 5 };
                max: 2;
                run: false;
                step: false;
            };
            crawl: { max: 1; run: false; step: false };
            default: { max: 5; run: true; step: true };
            forced: { free: true };
            swimSkill: {
                factors: { "2": 4; "3": 5; "4": 5 };
                max: 2;
                run: false;
                step: false;
            };
        };
    } = ...

    Token ruler configuration.

    Type Declaration

    • ReadonlyautoReset: Set<string>

      Autoreset movement type when using any of these types.

    • Readonlygrid: {
          exceed: { color: 10027008 };
          forced: { alpha: 0.2; color: 65535 };
          move: { color: 39168 };
          move2: { color: 5609728 };
          move3: { color: 7829248 };
          run: { color: 11184640 };
          run2: { color: 12276992 };
          start: { alpha: 0.2; color: 65280 };
          step: { color: 43520 };
      }
    • Readonlymovement: {
          climbSkill: {
              factors: { "2": 4; "3": 5; "4": 5 };
              max: 2;
              run: false;
              step: false;
          };
          crawl: { max: 1; run: false; step: false };
          default: { max: 5; run: true; step: true };
          forced: { free: true };
          swimSkill: {
              factors: { "2": 4; "3": 5; "4": 5 };
              max: 2;
              run: false;
              step: false;
          };
      }

      Factors correspond to movement as follows

      • 0 = 5-foot step
      • 1 = Move
      • 2 = Double Move
      • 3 = Triple Move (run in heavy armor/load)
      • 4 = Run
      • 5 = Run with Run feat